Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Citizen (Worker). |
3 |
27 |
Moved to a new world. |
3 |
27 |
Promoted to Citizen (Worker) rank 1. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
29 |
Cecil Elliott is rewarded for Cecil Elliott's diligence or cunning. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
A revolution, attack or other unusual event throws Cecil Elliott's life into chaos, forcing Cecil Elliott to leave the planet. |
6 |
32 |
Became a Scout (Surveyor). |
6 |
36 |
When dealing with an alien race, Cecil Elliott botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Cecil Elliott's ship is damaged, and Cecil Elliott have to hitch-hike Cecil Elliott's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 5 Contacts. Gain 2 Enemies. |
6 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Switched to Scout (Explorer) with previous rank. |
7 |
37 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
37 |
Failed to qualify for Scientist (Scholar). |
8 |
37 |
Submitted to the draft. |
8 |
37 |
Returned to Scout (Surveyor). |
8 |
39 |
Psychologically damaged by Cecil Elliott's time in the scouts. |
9 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
42 |
Opponents of Cecil Elliott's belief system ambush Cecil Elliott. |
9 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
42 |
Became a Drifter (Wanderer). |
10 |
44 |
Find valuable salvage. |
11 |
46 |
Continued as Drifter (Wanderer). |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Continued as Drifter (Wanderer). |
12 |
53 |
Cecil Elliott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |