Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Severely injured. Fully recovered. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Attacked by enemies that Chris Atkins easily defeat. |
2 |
23 |
Gain Enemy if Chris Atkins don't already have one. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Drafted into Merchant Marine |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Chris Atkins's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A good deal ensures Chris Atkins is living the high life for a few years. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Chris Atkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
46 |
Attempted a risky adventure and was wildly successful. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Promoted to Drifter (Wanderer) rank 2. |