Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Clair Hicks's job. |
3 |
25 |
Became a Citizen (Worker). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
30 |
Clair Hicks is rewarded for Clair Hicks's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Worker) rank 1. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
A revolution, attack or other unusual event throws Clair Hicks's life into chaos, forcing Clair Hicks to leave the planet. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
39 |
Clair Hicks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
43 |
Failed to qualify for Partisan (Shaper Priest). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Courier). |
8 |
44 |
Clair Hicks's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
49 |
Encounter a Psionic institute. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
53 |
Betrayed by a friend. One of Clair Hicks's Contacts or Allies betrays Clair Hicks, ending Clair Hicks's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |