Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Clair Hill inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Moved to a new world. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Voluntarily left Scavenger |
4 |
29 |
Became a Agent (Intelligence). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
33 |
Clair Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Physician (Scholar). |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
36 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
41 |
Nearly killed. Owe 7,500 for medical bills. |
8 |
41 |
Became a Citizen (Worker). |
8 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Someone more charismatic but less devout than Clair Hill has become Clair Hill's superior. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
47 |
Clair Hill accepted an offer of inducements to betray Clair Hill's faith. Gain 310,000 in cash. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |