Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find Ancient Technology. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Clark Curtis's Contacts or Allies betrays Clark Curtis, ending Clark Curtis's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
28 |
Voluntarily left Corporate Agent |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Voluntarily left Broker |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Rewarded for a successful mission. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Voluntarily left Law Enforcement |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
45 |
Attempted a risky adventure and was sent to prison. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
46 |
Became a Prisoner (Thug). |
9 |
48 |
Accused of assaulting a prison guard. |
10 |
50 |
Continued as Prisoner (Thug). |
10 |
54 |
Persecuted by a prison gang. |