Retired Sergeant Claud Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 55 M 1 (-2) 1 (-2) 4 (-1) 8 (0) 8 (0) 4 (-1)114884
Complacent, Annoyed
 
Skills
Animals 0
Art (Performing) 0
Athletics 0
Diplomat 0
Drive (Track) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Bludgeon) 1
Persuade 1
Pilot 0
Streetwise 2
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Agent Law Enforcement Sergeant23
Drifter Wanderer 01
Drifter Scavenger 01
Merchant Free Trader 22
Believer Missionary/Humanitarian Project Worker12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Daryl Jordan Rival 1 1 5 0 Happrhani (M/62)
Daryl Jordan's influence is diminished.
Abe Fabble Ally 1 0 6 2 Darrian, Imperium (M/26)
Abe Fabble gains in power and influence.
Roman Ruth Rival 2 2 6 1 Darrian, Imperium (M/52)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 21 Claud Middlemiss is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 21 Failed to qualify for University.
2 21 Submitted to the draft.
2 21 Became a Agent (Law Enforcement) with the new title Rookie.
2 22 Claud Middlemiss's work ends up coming home with Claud Middlemiss, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 25 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 25 Continued as Agent (Law Enforcement).
3 28 Given specialist training in vehicles.
3 29 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 29 Continued as Agent (Law Enforcement).
4 30 Hard times caused by a lack of interstellar trade costs Claud Middlemiss's job.
5 30 Failed to qualify for Merchant Marine (Merchant).
5 30 Became a Drifter (Wanderer).
5 31 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
6 31 Failed to qualify for Scientist (Scholar).
6 31 Switched to Drifter (Scavenger).
6 33 Scarred. Fully recovered. Owe 5,000 for medical bills.
7 33 Became a Merchant (Free Trader).
7 35 A good deal ensures Claud Middlemiss is living the high life for a few years.
7 37 Promoted to Merchant (Free Trader) rank 1.
8 37 Continued as Merchant (Free Trader).
8 41 A good deal ensures Claud Middlemiss is living the high life for a few years.
8 41 Promoted to Merchant (Free Trader) rank 2.
9 41 Voluntarily left Free Trader
9 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 45 Claud Middlemiss secretly provide religious rites for a dying leader or noble, although they do not share Claud Middlemiss's faith. Gain an Ally in the family and a Rival who disagrees with Claud Middlemiss's choice.
10 45 Aging Crisis. Owe 40,000 for medical bills.
10 45 Retired at age 45.
10 45 Continued as Believer (Missionary/Humanitarian).
10 49 Claud Middlemiss retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 49 Voluntarily left Missionary/Humanitarian
11 49 Retired.
11 52 Moved to a new world.
12 53 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙