Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Cliff Steward do not know what happened to Cliff Steward. There is a gap in Cliff Steward's memory. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Offered job by a patron. Now owe him a favor. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Switched to Citizen (Colonist). |
8 |
48 |
Political upheaval strikes Cliff Steward's homeworld, and Cliff Steward is caught up in the revolution. |
8 |
49 |
Promoted to Citizen (Colonist) rank 1. |
9 |
49 |
Continued as Citizen (Colonist). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
50 |
Became a Entertainer (Journalist). |
10 |
53 |
Cliff Steward is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |