Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Clyde Ornery easily defeat. |
3 |
27 |
Gain Enemy if Clyde Ornery don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
33 |
A job goes wrong, forcing Clyde Ornery to flee off-planet. |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
37 |
Clyde Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Clyde Ornery have been following false teachings! |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Gain Enemy if Clyde Ornery don't already have one. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Gained a contact. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Victim of a crime |