Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Columbus Dart's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
4 |
28 |
Became a Citizen (Worker). |
4 |
30 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Gained a contact. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
40 |
Columbus Dart gain experience in a technical field as a computer operator or surveyor. |
6 |
40 |
Promoted to Citizen (Worker) rank 3. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
44 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
44 |
Became a Scout (Surveyor). |
8 |
48 |
Columbus Dart's ship is damaged, and Columbus Dart have to hitch-hike Columbus Dart's way back across the stars to the nearest scout base. |
8 |
48 |
Gain 4 Contacts. Gain 3 Enemies. |
9 |
48 |
Switched to Citizen (Colonist). |
9 |
50 |
Columbus Dart befriend a superior in the corporation or the colony. |