Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Columbus Simmmons's Contacts or Allies betrays Columbus Simmmons, ending Columbus Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Citizen (Worker). |
3 |
28 |
Columbus Simmmons rise to a position of power in Columbus Simmmons's colony or corporation. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
32 |
Columbus Simmmons is rewarded for Columbus Simmmons's diligence or cunning. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
35 |
Spent time maintaining and using heavy vehicles. |
5 |
37 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
37 |
Voluntarily left Worker |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
40 |
Survived a risky adventure but gained nothing. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
45 |
Encounter a Psionic institute. |
7 |
45 |
Tested for psionic powers |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
49 |
Attacked by enemies that Columbus Simmmons easily defeat. |
8 |
49 |
Gain Enemy if Columbus Simmmons don't already have one. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
50 |
Suffer from a life-threatening illness. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Amnesia. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |