Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Connie Gutierrez learn something Connie Gutierrez should not have – a corporate secret, a political scandal – which Connie Gutierrez can profit from illegally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Political upheaval strikes Connie Gutierrez's homeworld, and Connie Gutierrez is caught up in the revolution. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
During a battle, defeat or victory depends on Connie Gutierrez's actions. Connie Gutierrez actions lead to an honorabe discharge. |
6 |
38 |
Became a Scout (Courier). |
6 |
41 |
Spend several years jumping from world to world in Connie Gutierrez's scout ship. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Perform an exemplary service for the scouts. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Injured. |
9 |
49 |
Switched to Citizen (Worker). |
9 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
50 |
Failed to qualify for Courier (Scout). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Switched to Navy (Line/Crew) with previous rank. |
10 |
53 |
Connie Gutierrez foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
54 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |