Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Connie Keiler's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Connie Keiler went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Established a network of contacts. Gain 1 contacts. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Connie Keiler went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
48 |
Hard times caused by a lack of interstellar trade costs Connie Keiler's job. |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
49 |
Connie Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Became a Citizen (Colonist). |
10 |
52 |
Connie Keiler's business expands, Connie Keiler's corporation grows, or the colony thrives. |
10 |
53 |
Promoted to Citizen (Colonist) rank 1. |