Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Craig Commins's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Craig Commins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Craig Commins fail to help. Gain an Enemy. |
2 |
23 |
Craig Commins's ship is damaged, and Craig Commins have to hitch-hike Craig Commins's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Craig Commins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Craig Commins fail to help. Gain an Enemy. |
3 |
27 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Spend several years jumping from world to world in Craig Commins's scout ship. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Craig Commins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
36 |
Became a Merchant (Broker). |
7 |
39 |
Make an unexpected connection outside Craig Commins's normal circles. Gain a Contact. |
8 |
40 |
Continued as Merchant (Broker). |
9 |
44 |
Continued as Merchant (Broker). |
9 |
47 |
Risk Craig Commins's fortune on a possibility lucrative deal and win. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
52 |
Make an unexpected connection outside Craig Commins's normal circles. Gain a Contact. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |