Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
Spent time maintaining and using heavy vehicles. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Advanced training in a specialist field. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
Curtis Fabble is rewarded for Curtis Fabble's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Curtis Fabble learn something Curtis Fabble should not have – a corporate secret, a political scandal – which Curtis Fabble can profit from illegally. |
6 |
40 |
Gain a criminal contact. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
45 |
Drafted into Courier |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
45 |
Became a Scout (Courier). |
9 |
47 |
Curtis Fabble survey an alien world. |
9 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Scout (Courier). |
10 |
50 |
Spend several years jumping from world to world in Curtis Fabble's scout ship. |
10 |
53 |
Promoted to Scout (Courier) rank 2. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |