Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Dale Stephens's ship is damaged, and Dale Stephens have to hitch-hike Dale Stephens's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Dale Stephens went above and beyond the call of duty. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Established a network of contacts. Gain 2 contacts. |
3 |
28 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
Uncover a major conspiracy against Dale Stephens's employers. |
4 |
32 |
Promoted to Agent (Intelligence) rank 3. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Entertainer (Artist). |
6 |
40 |
Refused to criticise a questionable political leader on Dale Stephens's homeworld. |
6 |
40 |
Promoted to Entertainer (Artist) rank 1. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
42 |
Dale Stephens is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
45 |
Drafted into Cavalry |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Became a Army (Cavalry) with the new title Private. |
9 |
50 |
Thrown into a brutal ground war |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Attempt at commissioned failed. |
10 |
50 |
Continued as Army (Cavalry). |
10 |
52 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |