Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Entered University. |
3 |
27 |
Study Vacc Suit as a hobby. |
3 |
30 |
Graduated with honors. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
32 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
32 |
Switched to Agent (Corporate Agent). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 1. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Rewarded for a successful mission. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Voluntarily left Corporate Agent |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Someone more charismatic but less devout than Dallas Bluit has become Dallas Bluit's superior. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |