Retired Senior Manager Dan Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 55 M 2 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 3 (-1)211683
Treacherous, Careless
 
Skills
Admin 1
Advocate 1
Athletics 0
Carouse 1
Diplomat 1
Drive (Walker) 1
Electronics 0
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee (Fencing) 1
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Citizen Corporate Senior Manager55
Drifter Scavenger 02
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Stewart Stanley Contact 1 2 1 1 Solomani, Imperium (M/21)
 
Term Age History
1 18 Failed to qualify for Star Marine (Marine).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 22 Became a Citizen (Corporate).
2 26 Hard times caused by a lack of interstellar trade costs Dan Ward Dan Ward's job.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 28 Dan Ward is rewarded for Dan Ward's diligence or cunning.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 33 Spent time maintaining and using heavy vehicles.
4 34 Promoted to Citizen (Corporate) rank 3.
5 34 Continued as Citizen (Corporate).
5 35 Dan Ward learn something Dan Ward should not have – a corporate secret, a political scandal – which Dan Ward can profit from illegally.
5 35 Gain a criminal contact.
5 38 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
6 38 Continued as Citizen (Corporate).
6 42 Advanced training in a specialist field.
6 42 Promoted to Citizen (Corporate) rank 5.
7 42 Voluntarily left Corporate
7 42 Failed to qualify for Law Enforcement (Agent).
7 42 Became a Drifter (Scavenger).
7 45 Attacked by enemies that Dan Ward easily defeat.
7 45 Gain Enemy if Dan Ward don't already have one.
8 46 Continued as Drifter (Scavenger).
8 47 Dan Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 47 Failed to qualify for Surveyor (Scout).
9 47 Switched to Drifter (Barbarian).
9 48 Scarred. Fully recovered. Owe 5,000 for medical bills.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Someone more charismatic but less devout than Dan Ward has become Dan Ward's superior.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
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