Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Daryl Dunn faith is shaken. |
2 |
22 |
Voluntarily left Holy Warrior |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Thrown into a brutal ground war |
2 |
24 |
Nearly killed. Owe 8,750 for medical bills. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Moved to a new world. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
39 |
Daryl Dunn is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
41 |
A good deal ensures Daryl Dunn is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
51 |
A series of bad deals and decisions force Daryl Dunn into bankruptcy. Daryl Dunn salvages what Daryl Dunn can. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Returned to Believer (Holy Warrior). |
10 |
52 |
Daryl Dunn come into conflict with a splinter group Daryl Dunn's own religion which maintains Daryl Dunn's version is the wrong one. Gain 2 Rivals. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |