Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Daryl Phillips's Contacts or Allies betrays Daryl Phillips, ending Daryl Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Switched to Citizen (Worker). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
33 |
Promoted to Citizen (Worker) rank 1. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
35 |
Daryl Phillips gain experience in a technical field as a computer operator or surveyor. |
6 |
37 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
39 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Citizen (Worker) rank 3. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
42 |
Advanced training in a specialist field. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
49 |
Severely injured. Owe 7,500 for medical bills. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |