Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Dayton Gilbert easily defeat. |
3 |
27 |
Gain Enemy if Dayton Gilbert don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Severely injured. Owe 10,000 for medical bills. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
41 |
Victim of a crime |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Offered job by a patron. Now owe him a favor. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
48 |
Became a Army (Cavalry) with the new title Private. |
9 |
52 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |