Retired Initiate Dayton Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 55 M 3 (-1) 1 (-2) 1 (-2) 10 (1) 9 (1) 7 (0)311A97
Accident Prone
 
Skills
Advocate 1
Athletics 0
Deception 0
Diplomat 1
Drive 0
Gun Combat (Slug) 1
Investigate 1
Medic 3
Persuade 2
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Science (Social Sciences/Philosophy) 1
Science (Life Sciences/Psionicology) 1
Science (Social Sciences/Sophontology) 1
Stealth 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Scholar Physician 45
Scholar Scientist 41
Scout Surveyor 01
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Te-kar Tatabfe Enemy 0 2 0 3 Bwap (F/24)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 22 Became a Scholar (Physician).
2 25 Entangled in a bureaucratic or legal morass that distracts Dayton Sim from Dayton Sim's work.
3 26 Continued as Scholar (Physician).
3 27 Gained a contact.
3 30 Promoted to Scholar (Physician) rank 1.
4 30 Continued as Scholar (Physician).
4 33 Good fortune
4 34 Promoted to Scholar (Physician) rank 2.
5 34 Continued as Scholar (Physician).
5 37 Win a prestigious prize for Dayton Sim's work.
5 38 Promoted to Scholar (Physician) rank 3.
6 38 Continued as Scholar (Physician).
6 41 Make a breakthrough in Dayton Sim's field.
6 42 Promoted to Scholar (Physician) rank 4.
7 42 Attempted to change assignments.
7 42 Switched to Scholar (Scientist) with previous rank.
7 46 Win a prestigious prize for Dayton Sim's work.
8 46 Voluntarily left Scientist
8 46 Became a Scout (Surveyor).
8 47 Severely injured. Fully recovered. Owe 12,500 for medical bills.
9 47 Failed to qualify for Free Trader (Merchant).
9 47 Submitted to the draft.
9 47 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 A sudden war destroys Dayton Sim's trade routes and contacts, forcing Dayton Sim to flee that region of space.
9 48 Gain rebels as Enemy
10 48 Failed to qualify for Merchant Academy.
10 48 Switched to Drifter (Scavenger).
10 50 Betrayed by a friend. One of Dayton Sim's Contacts or Allies betrays Dayton Sim, ending Dayton Sim's career. That Contact or Ally becomes a Rival or Enemy.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 50 Retired at age 50.
11 50 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 52 Dayton Sim is chosen to represent Dayton Sim's faith in a vid show or other highly public forum.
11 54 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 54 Aging Crisis. Owe 50,000 for medical bills.
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