Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Dayton Sutton's Contacts or Allies betrays Dayton Sutton, ending Dayton Sutton's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
Spend several years jumping from world to world in Dayton Sutton's scout ship. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
Dayton Sutton's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
36 |
Drafted into Explorer |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Switched to Scout (Explorer) with previous rank. |
6 |
38 |
Psychologically damaged by Dayton Sutton's time in the scouts. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
39 |
Make an unexpected connection outside Dayton Sutton's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
46 |
Voluntarily left Free Trader |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
48 |
Dayton Sutton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
51 |
Become deeply involved in politics on Dayton Sutton's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
52 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |