Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
A police detective or rival criminal forces Dean Cumming to flee and vows to hunt Dean Cumming down. Gain an Enemy. |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
32 |
Dean Cumming's work is sabotaged by unknown parties. Dean Cumming may salvage what Dean Cumming can and give up. |
6 |
32 |
Switched to Rogue (Enforcer) with previous rank. |
6 |
36 |
Involved in a feud with a rival criminal organization. |
6 |
36 |
Promoted to Rogue (Enforcer) rank 4. |
7 |
36 |
Continued as Rogue (Enforcer). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Promoted to Rogue (Enforcer) rank 5. |
8 |
40 |
Continued as Rogue (Enforcer). |
8 |
41 |
Crime pays off. Gain victim as Enemy. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Merchant (Free Trader). |
9 |
46 |
Risk Dean Cumming's fortune on a possibility lucrative deal and win. |
9 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
48 |
Voluntarily left Free Trader |
10 |
48 |
Became a Drifter (Wanderer). |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |