Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Dean Roland's business expands, Dean Roland's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Dean Roland is rewarded for Dean Roland's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Dean Roland's Contacts or Allies betrays Dean Roland, ending Dean Roland's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Courier). |
7 |
39 |
Gained a contact. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Continued as Scout (Courier). |
8 |
45 |
Dean Roland's ship is damaged, and Dean Roland have to hitch-hike Dean Roland's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 2 Contacts. Gain 1 Enemies. |
9 |
46 |
Continued as Scout (Courier). |
9 |
50 |
Perform an exemplary service for the scouts. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Scout (Courier). |
10 |
53 |
Dean Roland inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |