Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Good fortune |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Moved to a new world. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Win a prestigious prize for Delmar Cumming's work. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Win a prestigious prize for Delmar Cumming's work. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
36 |
Delmar Cumming have no idea what happened to Delmar Cumming – they found Delmar Cumming's ship drifting on the fringes of friendly space. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Delmar Cumming far from home. |
8 |
40 |
Failed to qualify for Colonist (Citizen). |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
42 |
Delmar Cumming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |