Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Derek Gutierrez's job. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Smuggle illegal items onto a planet. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A series of bad deals and decisions force Derek Gutierrez into bankruptcy. Derek Gutierrez salvages what Derek Gutierrez can. |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Derek Gutierrez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Derek Gutierrez fail to help. Gain an Enemy. |
5 |
36 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, Derek Gutierrez botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Psychologically damaged by Derek Gutierrez's time in the scouts. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Perform an exemplary service for the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
53 |
Birth or Death involving a family member or close friend. |