Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Good fortune |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Dexter Shackley join a gambling circle on board. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Abuse Dexter Shackley's position for profit. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
Political upheaval strikes Dexter Shackley's homeworld, and Dexter Shackley is caught up in the revolution. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
42 |
Good fortune |
7 |
43 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Failed to qualify for Law Enforcement (Agent). |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
52 |
Dexter Shackley do not know what happened to Dexter Shackley. There is a gap in Dexter Shackley's memory. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |