Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Dhargzough Aeghguedhgvaerr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dhargzough Aeghguedhgvaerr fail to help. Gain an Enemy. |
4 |
31 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Dhargzough Aeghguedhgvaerr's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
38 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
6 |
38 |
Became a Merchant (Broker). |
6 |
42 |
Dhargzough Aeghguedhgvaerr's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
45 |
Dhargzough Aeghguedhgvaerr is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
49 |
Gained a contact. |
8 |
49 |
Graduated. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
53 |
Given advanced training in a specialist field |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |