Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Duke Holmes's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Make an unexpected connection outside Duke Holmes's normal circles. Gain a Contact. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
A good deal ensures Duke Holmes is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Broker) rank 4. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
48 |
Make an unexpected connection outside Duke Holmes's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Broker) rank 5. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
54 |
Given advanced training in a specialist field |
9 |
54 |
Promoted to Merchant (Broker) rank 6. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |