Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Study Art (Performing/Instrument) as a hobby. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Merchant (Broker). |
2 |
23 |
A series of bad deals and decisions force Earl McDonaugh into bankruptcy. Earl McDonaugh salvages what Earl McDonaugh can. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Survived a risky adventure but gained nothing. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was sent to prison. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Became a Prisoner (Inmate). |
5 |
33 |
Persecuted by a prison gang. |
6 |
35 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Continued as Prisoner (Fixer). |
7 |
40 |
Assigned to difficult or backbreaking labour. |
8 |
43 |
Continued as Prisoner (Fixer). |
8 |
45 |
Disgraced. Word of Earl McDonaugh's criminal past reaches Earl McDonaugh's homeworld. |
9 |
47 |
Returned to Prisoner (Inmate). |
9 |
50 |
Disgraced. Word of Earl McDonaugh's criminal past reaches Earl McDonaugh's homeworld. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Prisoner (Inmate). |
10 |
54 |
A guard takes a dislike to Earl McDonaugh. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |