Retired Petty Officer, 2nd class Earl McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 55 M 7 (0) 1 (-2) 1 (-2) 10 (1) 6 (0) 6 (0)711A66
Giving, Jumpy
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 1
Engineer (Power) 1
Gun Combat (Slug) 2
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 3
Melee (Striking) 1
Profession (Hostile Environment/Contaminent) 1
Recon 0
Seafarer 0
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Private01
Navy Engineer/Gunner Petty Officer, 2nd class34
Drifter Scavenger 13
 
EducationGraduated
Army Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Jean Corney Contact 2 1 5 1 Sydite (M/12)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 22 Study Diplomat as a hobby.
1 22 Graduated.
2 22 Became a Army (Infantry) with the new title Private.
2 26 Lightly injured, no permanent damage. Fully recovered.
3 26 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 30 Vessel participates in a diplomatic mission.
3 30 Attempt at commissioned failed.
3 30 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 30 Continued as Navy (Engineer/Gunner).
4 33 Moved to a new world.
4 34 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
5 34 Continued as Navy (Engineer/Gunner).
5 38 Earl McMillan join a gambling circle on board.
5 38 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Flight (Navy).
6 38 Continued as Navy (Engineer/Gunner).
6 40 Vessel participates in a diplomatic mission.
6 40 Gain a contact.
6 42 Forced to muster out.
7 42 Became a Drifter (Scavenger).
7 46 Promoted to Drifter (Scavenger) rank 1.
8 46 Continued as Drifter (Scavenger).
8 49 Survived a risky adventure but gained nothing.
9 50 Aging Crisis. Owe 30,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Drifter (Scavenger).
9 52 Earl McMillan do not know what happened to Earl McMillan. There is a gap in Earl McMillan's memory.
10 52 Aging Crisis. Owe 30,000 for medical bills.
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