Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Earle Montgomery's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
Earle Montgomery have no idea what happened to Earle Montgomery – they found Earle Montgomery's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
29 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
Earle Montgomery spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Voluntarily left Enforcer |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Severely injured. Owe 10,000 for medical bills. |
7 |
44 |
Gain Enemy if Earle Montgomery don't already have one. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
52 |
Gained a contact. |
9 |
52 |
Promoted to Drifter (Barbarian) rank 1. |