Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Early Stevens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
22 |
Gained a contact. |
2 |
23 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
23 |
Voluntarily left Corporate Agent |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
26 |
Drafted into Merchant Marine |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Smuggle illegal items onto a planet. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
38 |
Early Stevens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Early Stevens aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
47 |
Early Stevens do not know what happened to Early Stevens. There is a gap in Early Stevens's memory. |
10 |
47 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
48 |
Early Stevens retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Believer (Mainstream Believer). |
11 |
53 |
Early Stevens accepted an offer of inducements to betray Early Stevens's faith. Gain 650,000 in cash. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |