Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Gained a contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Edith Doolan easily defeat. |
2 |
23 |
Gain Enemy if Edith Doolan don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Edith Doolan's Contacts or Allies betrays Edith Doolan, ending Edith Doolan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
33 |
Thrown into a brutal ground war |
4 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
4 |
33 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
5 |
33 |
Continued as Army (Cavalry). |
5 |
35 |
Thrown into a brutal ground war |
5 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Infantry (Army). |
6 |
37 |
Continued as Army (Cavalry). |
6 |
40 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
41 |
Attempted a risky adventure and was sent to prison. |
8 |
44 |
Became a Prisoner (Thug). |
8 |
47 |
A guard takes a dislike to Edith Doolan. |
9 |
48 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
50 |
A guard takes a dislike to Edith Doolan. |