Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Win a prestigious prize. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Invited to take part in a controversial event or exhibition that improves Edmond Maiden's social standing. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Edmond Maiden's Contacts or Allies betrays Edmond Maiden, ending Edmond Maiden's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Corporate Agent (Agent). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Edmond Maiden's Contacts or Allies betrays Edmond Maiden, ending Edmond Maiden's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
46 |
Attacked by enemies that Edmond Maiden easily defeat. |
9 |
46 |
Gain Enemy if Edmond Maiden don't already have one. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
52 |
Edmond Maiden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |