Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
26 |
Entangled in a bureaucratic or legal morass that distracts Eduardo Romero from Eduardo Romero's work. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Win a prestigious prize for Eduardo Romero's work. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Drafted into Surveyor |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
37 |
Spend several years jumping from world to world in Eduardo Romero's scout ship. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Eduardo Romero's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
47 |
Psychologically damaged by Eduardo Romero's time in the scouts. |
9 |
47 |
Became a Entertainer (Artist). |
9 |
51 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Artist) rank 1. |
10 |
51 |
Voluntarily left Artist |
10 |
51 |
Became a Merchant (Broker). |
10 |
55 |
A good deal ensures Eduardo Romero is living the high life for a few years. |
10 |
55 |
Promoted to Merchant (Broker) rank 1. |