Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Elbert Vear went above and beyond the call of duty. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
A revolution, attack or other unusual event throws Elbert Vear's life into chaos, forcing Elbert Vear to leave the planet. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
38 |
Failed to qualify for Ground Assault (Marine). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Elbert Vear's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Elbert Vear's Contacts or Allies betrays Elbert Vear, ending Elbert Vear's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
10 |
50 |
Became a Citizen (Corporate). |
10 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |