Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
A police detective or rival criminal forces Elder Douglas to flee and vows to hunt Elder Douglas down. Gain an Enemy. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Encounter a Psionic institute. |
4 |
32 |
Tested for psionic powers |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Gain Enemy if Elder Douglas don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Elder Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Citizen (Worker). |
7 |
45 |
Moved to a new world. |
7 |
45 |
Promoted to Citizen (Worker) rank 1. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
47 |
Elder Douglas's business expands, Elder Douglas's corporation grows, or the colony thrives. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
51 |
Find valuable salvage. |