Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Uncover a major conspiracy against Elmo Dwyer's employers. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Voluntarily left Intelligence |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
29 |
Became a Army (Army Support) with the new title Private. |
4 |
33 |
Advanced training in a specialist field |
4 |
33 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
4 |
33 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
5 |
33 |
Continued as Army (Army Support). |
5 |
36 |
Surrounded and outnumbered by the enemy, Elmo Dwyer hold out until relief arrives. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Cavalry (Army). |
6 |
37 |
Continued as Army (Army Support). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Continued as Army (Army Support). |
7 |
45 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Continued as Army (Army Support). |
8 |
49 |
Advanced training in a specialist field |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
53 |
Attempted a risky adventure and was sent to prison. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |