Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
27 |
Attacked by enemies that Elza Magrath easily defeat. |
2 |
27 |
Gain Enemy if Elza Magrath don't already have one. |
2 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
31 |
Find valuable salvage. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
37 |
Attacked by enemies that Elza Magrath easily defeat. |
4 |
37 |
Gain Enemy if Elza Magrath don't already have one. |
5 |
38 |
Continued as Drifter (Wanderer). |
5 |
42 |
Elza Magrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
42 |
Failed to qualify for Pirate (Rogue). |
6 |
42 |
Submitted to the draft. |
6 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
45 |
Gained a contact. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
7 |
48 |
Embroiled in legal trouble. |
8 |
50 |
Continued as Merchant (Merchant Marine). |
8 |
54 |
Embroiled in legal trouble. |
8 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |