Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Political upheaval strikes Emerson Askew's homeworld, and Emerson Askew is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Emerson Askew survey an alien world. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Emerson Askew survey an alien world. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Scout (Surveyor) rank 2. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Spend several years jumping from world to world in Emerson Askew's scout ship. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
48 |
Emerson Askew accepted an offer of inducements to betray Emerson Askew's faith. Gain 450,000 in cash. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
54 |
Risk Emerson Askew's fortune on a possibility lucrative deal and win. |