Crewman Emerson Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 55 M 5 (-1) 6 (0) 7 (0) 8 (0) 12 (2) 4 (-1)5678C4
Exhausted
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics 0
Carouse 0
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Energy) 1
Mechanic 1
Profession (Hostile Environment) 0
Recon 1
Science (Space Sciences/Astronomy) 1
Seafarer 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Scout Surveyor Scout24
Believer Mainstream Believer Lay Person01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Doshie Marshall Rival 1 3 1 0 Tapazmal (F/18)
Doshie Marshall is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Political upheaval strikes Emerson Askew's homeworld, and Emerson Askew is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Advanced training in a specialist field.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 30 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 30 Failed to qualify for Performer (Entertainer).
4 30 Submitted to the draft.
4 30 Became a Scout (Surveyor).
4 33 Emerson Askew survey an alien world.
5 34 Continued as Scout (Surveyor).
5 38 Emerson Askew survey an alien world.
5 38 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 38 Continued as Scout (Surveyor).
6 42 A romantic relationship ends badly. Gain a Rival or Enemy.
6 42 Promoted to Scout (Surveyor) rank 2.
7 42 Attempted to change assignments.
7 42 Failed to qualify for Courier (Scout).
7 42 Continued as Scout (Surveyor).
7 45 Spend several years jumping from world to world in Emerson Askew's scout ship.
7 46 Forced to muster out.
8 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 48 Emerson Askew accepted an offer of inducements to betray Emerson Askew's faith. Gain 450,000 in cash.
9 50 Became a Merchant (Merchant Marine) with the new title Crewman.
9 54 Risk Emerson Askew's fortune on a possibility lucrative deal and win.
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