Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Ennis Hart's business expands, Ennis Hart's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Ennis Hart learn something Ennis Hart should not have – a corporate secret, a political scandal – which Ennis Hart can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Ennis Hart befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Ennis Hart is rewarded for Ennis Hart's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Ennis Hart befriend a superior in the corporation or the colony. |
5 |
38 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Contact with Government. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Became a Agent (Intelligence). |
8 |
49 |
Go undercover to investigate an enemy. |
8 |
49 |
Lost eye or limb. |
8 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
53 |
Established a network of contacts. Gain 2 contacts. |
9 |
54 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |