Field Agent Ennis Hart  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 55 M 2 (-2) 4 (-1) 7 (0) 7 (0) 6 (0) 4 (-1)247764
Good communicator
 
Skills
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer (Rotor) 1
Gambler 1
Investigate 1
Mechanic 1
Profession (Worker/Religion) 1
Recon 1
Science (Life Sciences/Psionicology) 1
Seafarer 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman46
Merchant Merchant Marine Senior Crewman11
Agent Intelligence Field Agent22
 
Name Type Affinity Enmity Power Influence Species
Onie Shorten Contact 1 1 0 2 Murrissi (F/33)
Josie Suthmeer Ally 4 0 4 3 Azhanti (F/77)
Relationship redefined. Enemy becomes an ally.
Yolanda Mcandrew Contact 1 2 1 6 Azhanti (F/40)
Abram Spice Contact 2 1 2 1 Azhanti (M/27)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Ennis Hart's business expands, Ennis Hart's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Ennis Hart learn something Ennis Hart should not have – a corporate secret, a political scandal – which Ennis Hart can profit from illegally.
2 25 Gain a criminal contact.
3 26 Continued as Citizen (Worker).
3 29 Ennis Hart befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 32 Ennis Hart is rewarded for Ennis Hart's diligence or cunning.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 36 Ennis Hart befriend a superior in the corporation or the colony.
5 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
6 38 Continued as Citizen (Worker).
6 40 Contact with Government.
6 42 Forced to muster out.
7 42 Failed to qualify for Courier (Scout).
7 42 Submitted to the draft.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Voluntarily left Merchant Marine
8 46 Became a Agent (Intelligence).
8 49 Go undercover to investigate an enemy.
8 49 Lost eye or limb.
8 50 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
9 50 Continued as Agent (Intelligence).
9 53 Established a network of contacts. Gain 2 contacts.
9 54 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
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