Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Science (Space Sciences/Planetology) as a hobby. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Became a Citizen (Colonist). |
2 |
28 |
Ennis Laroche learn something Ennis Laroche should not have – a corporate secret, a political scandal – which Ennis Laroche can profit from illegally. |
2 |
28 |
Gain a criminal contact. |
2 |
30 |
Promoted to Citizen (Colonist) rank 1. |
3 |
30 |
Continued as Citizen (Colonist). |
3 |
34 |
Hard times caused by a lack of interstellar trade costs Ennis Laroche Ennis Laroche's job. |
4 |
34 |
Failed to qualify for Performer (Entertainer). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
36 |
Nearly killed. Owe 8,750 for medical bills. |
5 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
40 |
Ennis Laroche accepted an offer of inducements to betray Ennis Laroche's faith. Gain 50,000 in cash. |
6 |
40 |
Became a Scout (Courier). |
6 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Attempted to change assignments. |
7 |
44 |
Failed to qualify for Surveyor (Scout). |
7 |
44 |
Continued as Scout (Courier). |
7 |
48 |
Ennis Laroche's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ennis Laroche fail to help. Gain an Enemy. |
7 |
48 |
Ennis Laroche's ship is damaged, and Ennis Laroche have to hitch-hike Ennis Laroche's way back across the stars to the nearest scout base. |
7 |
48 |
Gain 1 Contacts. Gain 1 Enemies. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Became a Drifter (Barbarian). |
8 |
52 |
Find valuable salvage. |
8 |
52 |
Promoted to Drifter (Barbarian) rank 1. |