Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Special assignment or duty on board ship. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Abuse Ernie Lamb's position for profit. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Ernie Lamb join a gambling circle on board. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Agent (Intelligence). |
8 |
49 |
Go undercover to investigate an enemy. |
8 |
50 |
Crime pays off. Gain victim as Enemy. |
8 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
51 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
54 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |