Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Ernie Reed's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Ernie Reed's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Good fortune |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Thief). |
6 |
41 |
Backstab a fellow rogue for personal gain. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
43 |
A crime lord considers Ernie Reed his protégé. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Attacked by enemies that Ernie Reed easily defeat. |
8 |
50 |
Gain Enemy if Ernie Reed don't already have one. |
9 |
50 |
Continued as Drifter (Wanderer). |