Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Ernst Fullmore is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Ernst Fullmore's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Opponents of Ernst Fullmore's belief system ambush Ernst Fullmore. |
8 |
45 |
Nearly killed. Owe 25,000 for medical bills. |
9 |
45 |
Became a Scholar (Scientist). |
9 |
48 |
Assigned to work on a secret project for a patron or organisation. |
10 |
49 |
Continued as Scholar (Scientist). |
10 |
50 |
Refuse to join a cheat in some fashion. |