Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A good deal ensures Ervin Day is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Risk Ervin Day's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Ervin Day's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
32 |
Ervin Day do not know what happened to Ervin Day. There is a gap in Ervin Day's memory. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
Moved to a new world. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
Ervin Day's business expands, Ervin Day's corporation grows, or the colony thrives. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
42 |
Ervin Day's business expands, Ervin Day's corporation grows, or the colony thrives. |
7 |
44 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
47 |
Spent time maintaining and using heavy vehicles. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Ervin Day have been following false teachings! |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired. |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |