Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Ervin Sullivan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
33 |
When dealing with an alien race, Ervin Sullivan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
39 |
Spend several years jumping from world to world in Ervin Sullivan's scout ship. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
40 |
When dealing with an alien race, Ervin Sullivan botch an opportunity to gather extra intelligence about them. |
7 |
40 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
43 |
Promoted to Scout (Explorer) rank 2. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
46 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
49 |
Nearly killed. Owe 25,000 for medical bills. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Opponents of Ervin Sullivan's belief system ambush Ervin Sullivan. |
10 |
50 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
11 |
50 |
Switched to Drifter (Barbarian). |
11 |
52 |
Suffer from a life-threatening illness. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired at age 52. |