Retired Combat Leader Espathte Pab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 55 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 6 (0)111986
Unpredictable, Weepy, Languid
 
Skills
Admin 1
Art (Presentation/Write) 1
Broker 1
Diplomat 0
Drive 0
Electronics 0
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Leadership 1
Medic 1
Melee (Fencing) 1
Persuade 0
Profession (Sports/Atmosphere Surfing) 1
Profession (Worker/Religion) 1
Science (Social Sciences) 0
Seafarer 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Combat Leader23
Entertainer Artist 12
Drifter Wanderer 01
Agent Law Enforcement Corporal12
Drifter Barbarian 01
Citizen Corporate 12
 
Name Type Affinity Enmity Power Influence Species
Taset Poes Enemy 0 2 2 0 Bwap (M/52)
Vernie McGhee Ally 2 0 0 3 Happrhani (F/29)
Worth Walters Contact 2 1 6 0 Vanejenese (M/59)
Worth Walters is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 19 Espathte Pab retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
1 22 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
2 22 Continued as Believer (Holy Warrior).
2 24 Someone more charismatic but less devout than Espathte Pab has become Espathte Pab's superior.
2 26 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
3 26 Continued as Believer (Holy Warrior).
3 28 Espathte Pab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 28 Became a Entertainer (Artist).
4 29 A new romantic starts. Gain an Ally.
4 32 Promoted to Entertainer (Artist) rank 1.
5 32 Continued as Entertainer (Artist).
5 33 An investigation, tour, project or expedition goes wrong, stranding Espathte Pab far from home.
6 33 Became a Drifter (Wanderer).
6 37 Espathte Pab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 37 Failed to qualify for Merchant Academy.
7 37 Submitted to the draft.
7 37 Became a Agent (Law Enforcement) with the new title Rookie.
7 41 Established a network of contacts. Gain 1 contacts.
7 41 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 41 Continued as Agent (Law Enforcement).
8 45 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
9 45 Switched to Drifter (Barbarian).
9 46 Lost eye or limb. Owe 5,000 for medical bills.
10 46 Aging Crisis. Owe 50,000 for medical bills.
10 46 Retired at age 46.
10 46 Became a Citizen (Corporate).
10 49 Espathte Pab learn something Espathte Pab should not have – a corporate secret, a political scandal – which Espathte Pab can profit from illegally.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Continued as Citizen (Corporate).
11 53 Espathte Pab befriend a superior in the corporation or the colony.
11 54 Promoted to Citizen (Corporate) rank 1.
12 54 Aging Crisis. Owe 60,000 for medical bills.
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