Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
26 |
Evans Wright is ordered to take part in a black ops mission that goes against Evans Wright's conscience. Gain the lone survivor as an Enemy. |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Evans Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Rewarded for a successful mission. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Evans Wright's work ends up coming home with Evans Wright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
48 |
Failed to qualify for Scientist (Scholar). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Scout (Surveyor). |
9 |
49 |
Evans Wright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Evans Wright fail to help. Gain an Enemy. |
9 |
49 |
Psychologically damaged by Evans Wright's time in the scouts. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |